Experts at launching games

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BI, Analytics

Architecture, Design, Experiments

Business & UA

Strategy, Execution, Optimization

You’ll be in great company

Our team at Cellense helps the world’s top game developers and publishers like Fingersoft, Paradox, Frogmind (in partnership with Supercell) and BoomBit to get their flagship titles successfully into market in the best possible shape with the most effective UA spend.


Cellense in numbers

We helped to launch multiple games that led us to


App Downloads

downloaded game in the world


These are some of games and studios we’ve worked with

Our Team

Founded by serial big-data entrepreneur Ivan Trancik in 2015, bootstrapped & profitable from day 1, Cellense grew to over 15 game business analytics, UA professionals that are, together with our big-data engineers, able to handle projects of any size.

Ivan Trancik

Founder & CEO

Alzbeta Trancik

Head of UA, Player research

Jakub Marek

Senior analyst

Jakub Trancik


Peter Sulik

Senior analyst, Fullstack developer

Josip Bujas

Game designer

Jakub Motyl

Senior analyst, BI tools developer

Martin Strapko

Senior analyst, Fullstack developer

Vladimir Eperjesi

Senior Analyst

Jan Marek


Robert Magyar

Data Scientist, Senior Analyst

Robert Buzukasvili

Junior Analyst

Latest News

Occasionaly posting about conferences we’re going to visit

Talk about Predicting the Future of Game Projects

Join us for a talk with Jakub Trancik about Predicting the Future of Game Projects in 2019! When: Thursday 13.12.2018 from 18:30-20:00 Where: Faculty of Mathematics, Physics and Informatics, Comenius[…]

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GDC incoming!

Ivan and Martin are heading to GDC so if you want to chat with them don’t be shy!

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Night Of Chances – Bratislava

We will be heading to Night of Chances event, that will be 14.3.2018 and will take place on FIIT in Bratislava, Slovakia So if you’re interested in Data science and[…]

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Contact us

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