Complete analytical infrastructure set-up to deliver reliable and trustworthy KPIs to the whole dev team with weekly consulting sessions. We create an individual set of analyses for each team member.
We’ve built up an extensive knowledge base on how to analyse and tweak gameplay difficulty as well as content pacing in games with linear-level progression to maximize the game’s business performance.
Our detailed onboarding analysis will help you spot any underperfoming portions of your game and find the best approach to enhance them through A/B testing.
We work closely with your game and level designers to validate hypotheses and suggest possible improvements and modifications.
To ensure a long tail is maintained for the game, we help your developers set-up measurments and provide content that is fine-tuned for each player segment.
We work closely with VCs and game startups that are looking for funding to evaluate their game’s business potential and provide target market research.
Nobody can be an expert in everything. To deliver the best results, we specialize only in the games which we play ourselves.
We already have a deep understanding of the process of game development, production and marketing, so we quickly become an effective part of your team.
We aren't bound to any tool or platform - we always use the most suitable combination of best-in-class utilities and services for the job, along with our own custom-made in-house solutions.
We've already been working together with most of our clients for several years, with some projects having transitioned into co-development mode with a revenue share deal in place.
When we aren't analysing games, you'll probably still find us playing them.
Our Cells are independent teams that specialize in certain types of games.
Headed by Martin Strapko,
Magic the Gathering tournament player.
Headed by Jakub Trančík,
Space Engineers veteran.
Headed by Ivan Trančík,